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Effects and perception of intensive exergaming training on upper limb functions after stroke: mixed method study

Journal
Topics in stroke rehabilitation (Q1)
Published
30 August 2026
Study design
Randomized controlled trial
Evidence level
Level 1, High (CEBM 1b)
Authors
Iqra Khalid, Misbah Ghous, Qamar Mehmood, Arshad Nawaz Malik, Saira Jahn
PMID
42669200
DOI
10.1080/10749357.2026.2723406

Why clinicians should know about it

  • Picked for Rehabilitation (top studies of the week, 6 September 2026): Intensive exergaming improves upper limb function post-stroke

Abstract

OBJECTIVE: To determine the effects and perception of intensive exergaming training on upper limb motor functions in subacute stroke patients. METHODS: This one-year interventional mixed-methods study was conducted at Pakistan Railway General Hospital, Rawalpindi, using a sequential quantitative-qualitative design. In the quantitative phase, 42 participants were recruited and randomly allocated to two groups - experimental (n = 21) and control (n = 21). The experimental group received Xbox 360 Kinect-based exergaming, in conjunction with task-oriented training five sessions per week for 6 weeks. For the qualitative study, 15 patients from the experimental group were included. Primary outcome measures for upper-limb function were the Fugl-Meyer Assessment upper limb (FMUE) and the Chedoke Arm and Hand Inventory-13. Secondary outcome measures included the Subjective Index of Physical and Social Outcome (SIPSO), the Fatigue Severity Scale (FSS), and the Visual Analogue Scale (VAS). The treatment duration for both groups spanned 6 weeks, with 1-hour sessions (30 minutes for exergaming and 30 minutes for task-oriented training) 5 times a week. RESULTS: After intervention experimental group had better results in all analyzed variables (shoulder, elbow, and forearm; wrist and hand) than the control group for FMUE (p < .01), Chedoke Arm & hand inventory (p < .01), FSS (p < .01), SIPSO (p < .01), and VAS (p < .01), suggesting that exergaming training combined with task-oriented training is more effective than task-oriented training alone. Patients' perception regarding gaming showed overall satisfactory improvement. CONCLUSION: The combination of exergaming and task-oriented training was effective for stroke patients. The participants' experiences were satisfactory, fun, and challenging, as they included visual and auditory feedback.Clinical Trial number: NCT05315089.

Abstract as published, via PubMed.

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For healthcare professionals. The summary is generated by AI from the published abstract, and the evidence level is assigned automatically from the study design on the Oxford CEBM hierarchy. Neither is medical advice. Read the full paper before changing practice.