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Virtual reality-based interventions targeting sports injury-related risk factors: a systematic review of biomechanical, neuromuscular, and functional outcomes

Journal
Frontiers in sports and active living (Q2)
Published
30 June 2026
Study design
Systematic review / meta-analysis of RCTs
Evidence level
Level 1, High (CEBM 1a)
Authors
Gholam Rasul Mohammad Rahimi, Nasser Mohammad Rahimi, Matthias Wilhelm Hoppe
PMID
42453617
DOI
10.3389/fspor.2026.1744369

Why clinicians should know about it

  • Picked for Epidemiology (top studies of the week, 19 July 2026).

Abstract

BACKGROUND: Virtual reality (VR)-based interventions are increasingly applied in sports training and musculoskeletal rehabilitation. However, their potential role in modifying lower-extremity injury-related risk factors in athletic populations remains incompletely understood. METHODS: Following PRISMA guidelines, PubMed, Scopus, Web of Science, and SportDiscus were searched up to September 25th, 2025. Eligible studies included randomized, controlled, quasi-experimental, or within-subject experimental designs evaluating immersive, semi-immersive, or non-immersive VR interventions in junior to young-adult athletes. Comparator conditions included conventional training, alternative exercise interventions, no-intervention controls, placebo conditions, or non-VR comparisons. Outcomes addressed biomechanical, neuromuscular, functional, perceptual-cognitive, or psychological factors potentially relevant to sports injury risk. Methodological quality was assessed using the Downs and Black checklist. RESULTS: Thirty studies met the inclusion criteria. Interventions ranged from single-session biofeedback exposure to 4-16-week neuromuscular, balance, perceptual-cognitive, or sensorimotor programs across multiple sports. Most studies reported improvements in at least one biomechanical, neuromuscular, functional, perceptual-cognitive, or psychological outcome; particularly, in lower-extremity movement control, balance, coordination, and reaction efficiency. However, several acute studies demonstrated transiently less favorable movement mechanics during highly immersive or cognitively demanding tasks. Importantly, no included study evaluated injury incidence as a primary preventive outcome. Downs and Black scores ranged from 14 to 26 (mean = 19.6 ± 3.1), indicating overall fair-to-good methodological quality. DISCUSSION: The evidence suggests that VR-based training can effectively modify several surrogate lower-extremity injury-related risk factors; particularly, those associated with biomechanics and neuromuscular control. Nevertheless, the lack of longitudinal data and the scarcity of injury-incidence outcomes limit conclusions regarding real-world preventive efficacy. CONCLUSIONS: VR-based interventions may represent a promising adjunct to conventional neuromuscular and perceptual-cognitive training approaches for modifying surrogate lower-extremity injury-related factors. Nevertheless, substantial heterogeneity, limited longitudinal follow-up, and the absence of injury-incidence outcomes restrict conclusions regarding definitive preventive efficacy. Future adequately powered randomized trials with standardized protocols and verified injury outcomes are required. SYSTEMATIC REVIEW REGISTRATION: https://www.crd.york.ac.uk/PROSPERO/view/CRD420251163302, identifier CRD420251163302.

Abstract as published, via PubMed.

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For healthcare professionals. The summary is generated by AI from the published abstract, and the evidence level is assigned automatically from the study design on the Oxford CEBM hierarchy. Neither is medical advice. Read the full paper before changing practice.